Course Overview
Introduction to Virtual Reality, History and Evolution of VR, VR as Technology vs Experience, Presence in VR, Current Research and Future of VR. The students would as well be guided towards designing applications/experiences for contemporary VR platforms.
| Total Credits | 4.0 |
| Type | Theory |
| Lecture | 1.0 |
| Tutorial | 2.0 |
| Half Semester | N |
| Text Reference | • Parisi, T. (2). Learning Virtual Reality: Developing ImmersiveExperiences and Applications for Desktop, Web, and Mobile. O`Reilly Media,Inc.Publisher: O`Reilly Media Inc.• Alger, M. (2). Visual Design Methods for Virtual Reality.Publisher: Ravensbourne, London.• Pillai, J. S., Schmidt, C., & Richir, S. (2013). Achieving presence through evoked reality. Frontiers in psychology. Publisher: Frontiers, Switzerland.• Sanchez-Vives, M. V., & Slater, M. (2005). From presence to consciousness through virtual reality. Nature Reviews Neuroscience.Publisher: Macmillan Publishers Limited (part of Springer Nature).• Blascovich, J., & Bailenson, J. (2011). Infinite reality: Avatars, eternal life, new worlds, and the dawn of the virtual revolution. WilliamMorrow & Co. Publisher: William Morrow & Co. |
About Instructor

Prof. Jayesh S. Pillai
This course does not have any sections.
